Haunted Ballroom

University Brief

For university, the second brief I chose to complete was to create a single room of a haunted house. I decided to create a ballroom to allow myself to create a room with more interesting architectural structure and grandiose to it.

Materials and Lighting

I wanted to use this brief as an opportunity to really show off my skills in Designer and Unreal Engine, as this brief required some visual effects to give it extra character and was the perfect brief to show off some interesting lighting.

Technical

All assets in the scene adhere to a 1024/m² texel density. Target platform is PS4/Xbox One, with well-optimised mesh density and pre-built lighting.

black blue and yellow textile

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